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Tech Note: Developing with 4D Server Part 2: Setting Up a Multi-Developer Password System
PRODUCT: 4D Server | VERSION: 3.x | PLATFORM: Mac & Win
Published On: September 1, 1996
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In July, we discussed the concept of using two of 4D's powerful built-in features, subfiles and relational lookups, to improve performance. In August, we continued our review with seven powerful uses of 4D Choice Lists. This month, we are continuing this examination with a discussion of the advantages of using 4D Server/4D Client for multi-user development.
This 4D Server review is in three parts:

• Part 1 - Advantages of 4D Server Development
• Part 2 - Setting Up a Multi-Developer 4D Password System
• Part 3 - Naming Conventions for Multi-Developer 4D Projects

Let's continue with Part 2 of our discussion: Setting Up a Multi-Developer Password System. In this section, we will cover the following topics:

• Dividing a Large Project Into Modules
• Setting Up Users and Groups
• Controlling Access to the Structure
• Controlling Access to Forms (Layouts)
• Controlling Access to Global Procedures
• The Role of 4D Insider and 4D Compiler in a Multi-Developer Project

WIN
http://usdl.4d.com/TN/1996/Windows/TN_1996_37-41_(SEP)/96-39_Server_Pt_2.exe

MAC
http://usdl.4d.com/TN/1996/MacOS/TN_1996_37-41_(SEP)/96-39_Server_Pt_2.hqx