Tech Note: Keeping the Memory Clean - Part 2
PRODUCT: 4D | VERSION: 6.0 | PLATFORM: Mac & Win
Published On: September 1, 1997
At any given time, the performance and stability of any 4D application is affected by the amount of RAM that is available for loading objects into memory, and by the sizes of the blocks of available RAM.
In this two-part technical note, you will learn how 4D uses memory, and what you can do in order to keep the memory “clean.” In Part 1, we discussed how 4D uses memory, and we gave you some tips for optimizing the memory in your forms. In Part 2, we explain how to write 4D code that helps to keep the memory clean.
Tech Note