The following is a simple 4D Open for Java routine to sort in an alphanumeric field and display it on the screen.
opSelection selection = process.AllRecords(table);
selection.mTableNumber = 1;
opFieldArray fieldArray = new opFieldArray(1);
fieldArray.mTargetTable = 1;
fieldArray.mFieldArray[0] = new opField(1,1);
fieldArray.mFieldArray[0].mFieldNumber=1;
fieldArray.mFieldArray[0].mOrdering=GREATER_THAN; // (*)Ascending order
fieldArray.mFieldArray[0].mFieldType=1;
process.OrderBy(fieldArray);
process.RecordsInSelection(selection);
int found = selection.mRecordsInSelection;
opDataArray dataArray[] = new opDataArray[1];
dataArray[0] = new opDataArray(found);
process.SelectionToArray(dataArray,fieldArray);
for(short i=0;i
System.out.println(dataArray[0].mDataArray[i].mString);
}
(*) For those who are still new to 4D may be confused by the meaning of the constant GREATER_THAN. In 4D, the sorting direction is determined by the greater-than (>) and the less-than (<) symbol. The same rule is applied to 4D Open for Java. If the sorting will be done in an ascending order mOrdering will be equal to GREATER_THAN or 3. If the sorting will be done in a descending order, mOrdering will be equal to "LESS_THAN" or 5.