Macros were first introduced to 4D in version 2003. These handy development
tools allowed us to generate blocks of code that we would normally have to type
over and over and over...
One of the many new features added to 4D 2004 is an expansion to Method Editor
Macros with an addition to the tagging language: the method tag. The method tag
allows us to call any project method contained in the database calling the macro.
Let's just say that we can do a lot more now than just spit out code.
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