The purpose of this 2-part Technical Note is twofold:
- To provide a reference for some of the advanced debugging features that are available in 4th Dimension (4D) 2004. This will be covered in part 1.
- To provide an alternative technique for debugging, based on text file logging, for when the 4D features are not available or not ideal. This will be covered in part 2.
In part 1 the basic concepts of debugging are presented as well as how they are implemented in 4D. Finally some advanced 4D debugging techniques are highlighted.
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