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Tech Note: SVG Coordinate System
PRODUCT: 4D | VERSION: 12 | PLATFORM: Mac & Win
Published On: June 9, 2011

When working with 4D SVG, sooner or later the task will be to move an SVG object to a new location, rotate the object, or scale the object. To accomplish these tasks a basic understanding of the SVG coordinate system, including the "canvas", "viewport", "viewBox", and "transform" attributes and how they affect the targeted SVG element is required. This Technical Note discusses and demonstrates the details of the SVG coordinate system, its parts, and the elementary values (translate and scale) of the transform attribute.

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