KNOWLEDGE BASE
Log In    |    Knowledge Base    |    4D Home
4D Summit: [4D Summit 2016] Practical Use of Objects to Save Time in Programming: The Lego™ Way [EN]
PRODUCT: 4D | VERSION: 15 | PLATFORM: Mac & Win
Published On: July 8, 2016
This technical article is currently restricted to 4D Summit attendees and Partners Only. Login with your Customer account to have full access to this article!!!
Log In

Although 4D is not OOP, it is now possible to use Objects (in Forms), Objects (JSON-type, in Memory), and Object Oriented way of programming in order to create Lego™ brick-like Objects which will be independent and compatible. It will reduce development time, shrink testing to the bare minimum, increase reusability and efficiency.

We will see a practical example how to develop in a very simple way, while being totally independent of the Structure, Tables and Fields. Object Names will be the Magic Wand, and Source Redirection, Object Fields, Dynamic Assignment, and more will become your faithful slaves.

presented by: Jean-Pierre Ribreau • 4D Trainer & Consultant

Commented by Jody Bevan on June 16, 2017 at 4:39 PM
Is the video associated with this knowledgebase planned to be uploaded? I did get an example database downloaded to me. Thanks